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#define GAME_TITLE "pong"
#define FALSE 0
#define TRUE 1
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define FPS 30
#define FRAME_TARGET_TIME (1000 / FPS)
#define INPUT_RESET 0b10000000
#define PADDLE_1_UP 0b00001000
#define PADDLE_1_DOWN 0b00000100
#define PADDLE_2_UP 0b00000010
#define PADDLE_2_DOWN 0b00000001
#define CENTER_LINE_WIDTH WINDOW_WIDTH / 100
#define CENTER_LINE_HEIGHT WINDOW_HEIGHT / 8
#define SCORE_TALLY_WIDTH WINDOW_WIDTH / 100
#define SCORE_TALLY_HEIGHT WINDOW_HEIGHT / 16
#define PLAYER1_SCORE_TALLY_X WINDOW_WIDTH * 0.25 - CENTER_LINE_WIDTH / 2
#define PLAYER2_SCORE_TALLY_X WINDOW_WIDTH * 0.75 - CENTER_LINE_WIDTH / 2
#define SCORE_TALLY_Y SCORE_TALLY_HEIGHT
#define BALL_RADIUS WINDOW_WIDTH / 50
#define BALL_INIT_X WINDOW_WIDTH / 2 - BALL_RADIUS / 2
#define BALL_INIT_Y WINDOW_HEIGHT / 2 - BALL_RADIUS / 2
#define BALL_INIT_SPEED 300
#define PADDLE_WIDTH WINDOW_WIDTH / 50
#define PADDLE_HEIGHT WINDOW_HEIGHT / 4
#define PADDLE1_X PADDLE_WIDTH * 2
#define PADDLE2_X WINDOW_WIDTH - PADDLE_WIDTH * 3
#define PADDLE_Y WINDOW_HEIGHT / 2 - PADDLE_HEIGHT / 2
#define PADDLE_SPEED WINDOW_HEIGHT / 2
#define MAX_SND_CHANNELS 1
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