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path: root/constants.h
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#define GAME_TITLE "pong"

#define FALSE 	0
#define TRUE 	1

#define WINDOW_WIDTH 	800
#define WINDOW_HEIGHT 	600

#define FPS 30

#define FRAME_TARGET_TIME (1000 / FPS)

#define INPUT_RESET 	0b10000000
#define PADDLE_1_UP 	0b00001000
#define PADDLE_1_DOWN 	0b00000100
#define PADDLE_2_UP 	0b00000010
#define PADDLE_2_DOWN 	0b00000001

#define CENTER_LINE_WIDTH 	WINDOW_WIDTH / 100
#define CENTER_LINE_HEIGHT 	WINDOW_HEIGHT / 8

#define SCORE_TALLY_WIDTH 	WINDOW_WIDTH / 100
#define	SCORE_TALLY_HEIGHT 	WINDOW_HEIGHT / 16
#define PLAYER1_SCORE_TALLY_X	WINDOW_WIDTH * 0.25 - CENTER_LINE_WIDTH / 2
#define PLAYER2_SCORE_TALLY_X	WINDOW_WIDTH * 0.75 - CENTER_LINE_WIDTH / 2
#define SCORE_TALLY_Y			SCORE_TALLY_HEIGHT

#define BALL_RADIUS		WINDOW_WIDTH / 50
#define BALL_INIT_X 	WINDOW_WIDTH / 2 - BALL_RADIUS / 2
#define BALL_INIT_Y		WINDOW_HEIGHT / 2 - BALL_RADIUS / 2
#define BALL_INIT_SPEED	300

#define PADDLE_WIDTH 	WINDOW_WIDTH / 50
#define PADDLE_HEIGHT 	WINDOW_HEIGHT / 4
#define PADDLE1_X 		PADDLE_WIDTH * 2
#define PADDLE2_X 		WINDOW_WIDTH - PADDLE_WIDTH * 3
#define PADDLE_Y 		WINDOW_HEIGHT / 2 - PADDLE_HEIGHT / 2
#define PADDLE_SPEED 	WINDOW_HEIGHT / 2

#define MAX_SND_CHANNELS 1